RE: [GD-General] serial numbers
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From: Timur D. <ti...@cr...> - 2003-06-03 08:16:36
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Unlikely mandatory registration will bring any change, it is valuable = for online games of course, but for the simple Single Player, what can they do? everything on the = client can be cracked. IMHO it is worthless to waste allot of precisios game development time, = trying to protect from inevitable. _________________________________ Timur Davidenko. Crytek Studios (http://www.crytek.com) -----Original Message----- From: Javier Arevalo [mailto:ja...@py...] Sent: Friday, May 30, 2003 5:39 PM To: gam...@li... Subject: Re: [GD-General] serial numbers What kind of drugs are you on, man? :) I assume most games are uniquely signed to identify the receiver of = betas. We certainly did that on Praetorians (nice batch-mode signature tool for those 85+ magazines!). Leaked versions may still appear, and despite the fact that the leak can be traced back to one of the magazines, you will = have a hard time getting any compensation, the most you can hope for is their promise that "they will be more careful in the future". The point of = digital signatures is "prevention": make sure the mag gets the point that their = copy is uniquely signed, that the signature is prominently displayed on the = title screen, that it can be hacked to not appear there but can't be removed entirely, etc etc. and hope that, if they screw up, it will be with = someone else's title. Flooding will not stop most p2p systems, they have learned to cope with that: "trusted link sites", statistics for files, and pretty soon they = will have built-in ratings and "quality" estimators, just like they don't = have central servers anymore. The ones that don't adapt will simply stop = being used. I wonder what the future is for mandatory online registration / = verification systems. These do create much more trouble for pirated versions, but = have tons of usability and privacy issues. Javier Arevalo Pyro Studios Colin Fahey wrote: > > [1] First, put a unique code in each build of the game before the > official release date, then do a Google search for any cracked > versions, and then embarrass the reviewer who leaked the game to the > public before it was > even on sale! Demand his head on a platter from the game magazine > editor, or threaten to reduce your bribes for A+/100%/5-star ratings. > Won't those punks change their tunes when you cut off their supply of > cocaine, outcall escorts, and Japanese anime DVDs! > > [2] Later, when the game is in general release, do the Google search > again, and send "Cease and Desist" e-mail to the punks offering > cracks to your game, from fake law firms or from Yakuza assassins > with an inexplicable desire to optimize "market efficiency" for your > product. Or invoke the Patriot Act and TIA or whatever and have the > crackers tried by a secret military tribunal and summarily executed > -- or at least brainwashed and cryogenically frozen to be revived > later as Universal Soldiers, defending the government against freedom > and democracy. > > [3] Then, do what Madonna does! Flood Kazaa and Direct Connect with > *fake* cracks to your game -- and put in some profane message to > infuriate pirates! Releasing your most unimaginative game yet, just > to get more cash out of your fan base, would complete the analogy, > but that would simply be icing on the cake! That will teach them to > rage against the machine! The freakin' machine is X-treme raging > right back at 'em! You da "Man"! ------------------------------------------------------- This SF.net email is sponsored by: eBay Get office equipment for less on eBay! http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D557 |