RE: [GD-General] remove unused functions
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From: Corrinne Y. <cor...@sp...> - 2003-05-20 00:01:39
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Thank you for all these suggestions. Quite a few of them sound do-able. Using a formal analysis tool would had been good if it were done from the beginning, but at this point I am probably stuck with several of the global "#define" search and replace and text dump suggestions, as I am trying to do this with as little new code writing, and as little "learning how to use a new tool" as possible. I may consider looking at code analysis tools when I start a new project (or using the existing engine to start a new project, or let other companies or teams use the existing engine with a new project) to see if it is a lot of work and effort (or high learning curve). I wish I had looked more into "big code project type tools" earlier on; kept convincing myself my project probably would be "small" and it does turn into one of those "software project management size" type of code base; it got even bigger than source code projects for when I worked for other companies and teams. Engines and games must have gotten highly complex in the last year or so and had increased greatly in function complexity. Games and engines after this one probably would become so huge that "formal software documentation and structuring" would become almost a necessity for the next round. (Days of winging it un-documented appear to be diminishing. :) ) Again, thank you for all the pointers. They have all been very helpful. |