RE: [GD-General] Re: asset & document management
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From: Gareth L. <GL...@cl...> - 2003-05-16 15:46:29
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So you use your own tool ? Can you elaborate on it ? :) > -----Original Message----- > From: Paul Bleisch [mailto:pa...@mi...] > Sent: 16 May 2003 16:33 > To: gam...@li... > Subject: RE: [GD-General] Re: asset & document management > > > > -----Original Message----- > > From: Mickael Pointier [mailto:mpo...@ed...] > > To: gam...@li... > > > > Would be interesting to have some hard numbers here about the > > size of assets you are all managing on your projects. > > > We just finished our game and here are some numbers on my > development client on my machine. I'm a dev so art and design > enlistments would be slightly different but close to this because > I tended to sync everything plus some. > > The following includes source code, source art assets and source > game/level data but no compiled artifacts for a single codeline > of the game -- all told, we made 59 branches during development -- > 5 of those "full" branches. > > 62341 total files and 14.5 Gb in total size > > On the server side, the depot consumes a total of 61 Gb of diskspace > and contains (including deleted revisions) > > The time it takes to sync depends on how much stuff changed. Most > times it takes less than a couple seconds and my syncing behavior > was driven more by the risk-reward payoff of picking up other peoples > changes. > > > > > When I see these numbers, I wonder how it's possible to get > > fast versioning programs that perform CRC, compression, archiving... > > We started using our current version control system in May of 2001 > and it has served us perfectly well (in fact it improved the quality > and stability of the game/toolset considerably). The cases where > we had performance issues with the depot were always related to > too little physical memory (which is easily remedied). > > I think if you look into who is using commercial packages like > Perforce and other such tools, you'll see that the amount and size > of artifacts they have under control is pretty large. I seem to > recall nvidia using Perforce and having extremely large depot sizes > (in the 80-90 Gb range IIRC). > > Paul > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux > enterprise solutions > www.enterpriselinuxforum.com > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU7 > |