RE: [GD-General] Re: asset & document management
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From: Jamie F. <ja...@qu...> - 2003-05-16 10:24:30
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we use CVS for binary assets as well as code. Generally, we commit the source asset files to CVS (e.g. max, maya files, etc.), and maintain a build process that turns those files into the final binary asset. Has worked for one project and many demos, continues to work (touch wood) for two ongoing projects.... Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Thatcher Ulrich Sent: 16 May 2003 05:30 To: gam...@li... Subject: Re: [GD-General] Re: asset & document management On May 15, 2003 at 11:00 +0200, Enno Rehling wrote: > Thatcher Ulrich wrote: > > >On May 15, 2003 at 01:54 +0200, Enno Rehling wrote: > > > >We're using Perforce; it handles binary assets just fine. We have > >done a bunch of scripting to automate some content processes, e.g. so > >that artists can hit a button in Maya to do the appropriate > >edit/checkout. This seems to be working pretty smoothly for us. > > How does it handle an artist that creates 182 versions of a 80 megabyte > binary file in the course of 3 weeks? I suppose CVS would end up with 14 GB > of archives, by which time it has probably long croaked :-) No problem so far... > I've looked at Perforce in the past, it's a really nice product, simliar to > what we already know. But does it handle really, really large amounts of > data? I don't know the actual size of our repository w/ history, but we throw everything into Perforce including tons of automatically built assets, and the systems people assure me we're in no danger of running out of disk space. The performance continues to be very good as well. Knock on wood... I've personally used CVS for binary assets on much smaller projects, but haven't stress-tested it to nearly the same extent. -- Thatcher Ulrich http://tulrich.com ------------------------------------------------------- Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara The only event dedicated to issues related to Linux enterprise solutions www.enterpriselinuxforum.com _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=557 |