[GD-General] Re: asset & document management
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From: Enno R. <en...@de...> - 2003-05-15 21:04:02
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Thatcher Ulrich wrote: > On May 15, 2003 at 01:54 +0200, Enno Rehling wrote: > > We're using Perforce; it handles binary assets just fine. We have > done a bunch of scripting to automate some content processes, e.g. so > that artists can hit a button in Maya to do the appropriate > edit/checkout. This seems to be working pretty smoothly for us. How does it handle an artist that creates 182 versions of a 80 megabyte binary file in the course of 3 weeks? I suppose CVS would end up with 14 GB of archives, by which time it has probably long croaked :-) I've looked at Perforce in the past, it's a really nice product, simliar to what we already know. But does it handle really, really large amounts of data? Enno. |