[GD-General] asset & document management
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From: Enno R. <en...@de...> - 2003-05-15 11:55:07
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What kind of tools do other game developers use? I've been a die-hard CVS fan for many, many years now, and two years ago, added bugzilla to the list of tools I wouldn't want to work without. But I realize that there are still things I lack. One thing is document management. A game can create lots and lots of documents, and just putting them into revision control isn't enough - I need a way to search for them, I want fulltext search through all of them, keywords, categories, compare revisions, and more - or at least a significant subset of those features. I worked on a project that used MS Sharepoint for this, and while that was okay, it had its own set of problems (It still became messy after a while, and it didn't work in non-IE browsers, plus it's not good at storing html documents). Has anyone had good experience with other such software? The other thing I miss is asset management for large binaries - stuff that we can't or shouldn't put into CVS. I know there's alienbrain, but for some reason the evaluation didn't leave our artists very happy. It's also not exactly cheap, IIRC. Do you know anything else, are you using something that makes you say "wouldn't know how I could live without it"? Enno. |