Re: [mlist] RE: [GD-General] Off the shelf scripting languages
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From: Ivan-Assen I. <as...@ha...> - 2003-04-22 21:37:40
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> Python works well for us on all the consoles (NGC, PS2, XBox). How do you store the state of the interpreters, or does the "no arbitrary moment savegames" nature of most console games save you from this? Resolving the pointers embedded within interpreter stacks was one of the two major issues we had to resolve for our custom scripting system - and that we don't want to have to resolve yet again. On the other hand, our custom scripting language sucks in more ways than one, and I would be happy to scrap it and integrate a "real language" instead. (Latent functions a la UnrealScript being the other major issue, but Stackless Python seems to be able to support that.) regards, Assen |