Re: [GD-General] OpenGL, video-capture, A.I. to play Tetris
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From: Nalin S. <ns...@vs...> - 2003-04-18 13:15:04
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Cool scene... WAY TO GO Colin; WAY TO GO! I'm definitely gonna download this. I write coz I run a company that's into producing games and I read and found your tutorial on J2ME programming as well as your criticisms of BREW insightful and meaningful at a time when this was what we needed most (and which we found thru google) and I'd like to say thanks for those and recommend atleast those to everyone else on this list. Regards, Nalin Savara ----- Original Message ----- From: "Colin Fahey" <cp...@ea...> To: <gam...@li...> Sent: Tuesday, January 28, 2003 9:37 PM Subject: [GD-General] OpenGL, video-capture, A.I. to play Tetris > 2003 January 28th > Tuesday > > I have created an OpenGL-based application with video capture, > image processing, and Artificial Intelligence, to play a variant > of the video game Tetris running on another computer. > > http://www.colinfahey.com/2003jan_tetris/2003jan_tetris.htm > > All source code and a compiled executable can be downloaded. > > Finally I am getting around to finishing those wacky projects > I envisioned in college! > > --- Colin > > cp...@ea... > http://www.colinfahey.com > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > http://www.vasoftware.com > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |