Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template instantiation?
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From: Mat N. (BUNGIE) <Mat...@mi...> - 2007-05-16 05:41:43
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What is SAS?
And it's likely that there's some edge cases you're hitting if you hit mult=
iple COMDAT errors :) Not that that helps.
-----Original Message-----
From: gam...@li... [mailto:gamedevlis=
ts-...@li...] On Behalf Of Jon Watte
Sent: Monday, May 14, 2007 10:30 AM
To: Game Development for MS Windows
Subject: Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template =
instantiation?
Right, but that's not the problem at this point. I get a very similar
error, though. No statics involved this time.
Cheers,
/ h+
PS: Why is it that the goal in question (getting SAS bound to our data
model) is never the real problem; the real problem is always something
stupid? No, don't answer :-)
Mat Noguchi (BUNGIE) wrote:
> Let me guess... you had something like this:
>
> inline void f()
> {
> class foo { public: static void blah() { printf("blah"); } };
> foo::blah();
> }
>
> And then use f() all over the place? There's some standardese about the l=
inkage type of function local class static functions. I don't know what it =
is, but it manifests as multiple COMDATs that can't be combined if you use =
the inline function in multiple places.
>
> MSN
>
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