Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template instantiation?
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From: Mat N. (BUNGIE) <Mat...@mi...> - 2007-05-16 05:41:43
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What is SAS? And it's likely that there's some edge cases you're hitting if you hit mult= iple COMDAT errors :) Not that that helps. -----Original Message----- From: gam...@li... [mailto:gamedevlis= ts-...@li...] On Behalf Of Jon Watte Sent: Monday, May 14, 2007 10:30 AM To: Game Development for MS Windows Subject: Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template = instantiation? Right, but that's not the problem at this point. I get a very similar error, though. No statics involved this time. Cheers, / h+ PS: Why is it that the goal in question (getting SAS bound to our data model) is never the real problem; the real problem is always something stupid? No, don't answer :-) Mat Noguchi (BUNGIE) wrote: > Let me guess... you had something like this: > > inline void f() > { > class foo { public: static void blah() { printf("blah"); } }; > foo::blah(); > } > > And then use f() all over the place? There's some standardese about the l= inkage type of function local class static functions. I don't know what it = is, but it manifests as multiple COMDATs that can't be combined if you use = the inline function in multiple places. > > MSN > ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |