Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template instantiation?
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From: Mat N. (BUNGIE) <Mat...@mi...> - 2007-05-13 17:36:14
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Let me guess... you had something like this:
inline void f()
{
class foo { public: static void blah() { printf("blah"); } };
foo::blah();
}
And then use f() all over the place? There's some standardese about the lin=
kage type of function local class static functions. I don't know what it is=
, but it manifests as multiple COMDATs that can't be combined if you use th=
e inline function in multiple places.
MSN
-----Original Message-----
From: gam...@li... [mailto:gamedevlis=
ts-...@li...] On Behalf Of Jon Watte
Sent: Sunday, May 13, 2007 8:19 AM
To: Game Development for MS Windows
Subject: Re: [GD-Windows] VS 2003 generating duplicate COMDAT for template =
instantiation?
Mat Noguchi (BUNGIE) wrote:
> Well, if that's the case... do you have anything that is a function local=
static function? I've hit a similar problem when trying to generate a uniq=
ue class static function per inline function. No valid workaround either.
>
>
I did, but I removed them (it was actually a static of a function local
class). Thanks for the suggestion, though!
Cheers,
/ h+
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