[GD-Windows] Re : Strange prolog function issue
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From: Emmanuel A. <e_a...@ya...> - 2006-07-25 11:44:20
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Hi,=20 =20 Thanks for your answer, but this is not the case. It came after a rebuild of all our project, with all our libs... =20 As a side note, we're using VC7.1, but as we have the latest Xenon XDK, I t= hink the compiler is vc 2005. =20 =20 Emmanuel =20 =20 =20 ----- Message d'origine ---- De : Jamie Fowlston <ja...@qu...> =C3=80 : Game Development for MS Windows <gam...@li...urce= forge.net> Envoy=C3=A9 le : Mardi, 25 Juillet 2006, 1h20mn 11s Objet : Re: [GD-Windows] Strange prolog function issue Emmanuel Astier wrote: > So do you know in which case the compiler does not put esp in ebp, but pu= t an offset in it ? > And do you know how to fix it ( other than what we're doing : stopping us= ing alloca with exceptions ), if it is a kind a known issue ? Last time I saw anything like that on Windows was (IIRC) when we were=20 switching from VC 7.0 to 7.1 (might have been 6.0 to 7.0). If we had a=20 mixed build (i.e. libs built with one version, app with another), you'd=20 get strange things happening at the interfaces, where the compilers just=20 wouldn't agree with each other as to what they should be doing. May well not be your problem, though. Jamie ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share you= r opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=3Djoin.php&p=3Dsourceforge&CID=3DDE= VDEV _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |