Re: [GD-Windows] SetCursorPos on TabletPC
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From: brian s. <bri...@gm...> - 2006-01-28 23:50:03
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It must be slightly different though - a tablet PC will convert your input to an absolute mouse position, while a mouse (and a Wacom tablet) will take your input and convert it into a delta motion based on the current mouse position. In other words, you can "warp" the pointer on a tablet PC by lifting the pen, but you can't do that by lifting your mouse. That said, I can't imagine why SetCursorPos wouldn't work on a tablet PC, but I have no direct experience to back that up... --brian On 28 Jan 2006, at 20:13, Andras Balogh wrote: > I don't think that tablet PCs behave any different than normal PCs. > When the pen is far from the screen, the cursor stays in place, when > it gets close to the screen, the cursor will follow, and when it > touches the screen, it's a click. Or at least, that's how I > remember... :) So I'd guess that all the mouse functions "just work". > > > Andras > > Saturday, January 28, 2006, 10:35:56 AM, you wrote: > >> Does anyone know what the behaviour is of SetCursorPos on TabletPC? >> Does it work, and if it doesn't, does it return FALSE? What about >> with just a regular Wacom? > >> Brian > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through > log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > http://sel.as-us.falkag.net/sel? > cmd=lnk&kid=103432&bid=230486&dat=121642 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 |