RE: [GD-Windows] Release build confusion
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From: Mike B. <mi...@wi...> - 2005-10-06 02:52:34
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I don't know of a way to disable this, but I'll ask around... Have you tried attaching to the process after "Running" (note: note = debugging)? Just a thought, Cheers, Mike -----Original Message----- From: gam...@li... = [mailto:gam...@li...] On Behalf Of = Emmanuel Astier Sent: Wednesday, October 05, 2005 9:00 AM To: gam...@li... Subject: Re: [GD-Windows] Release build confusion I second that. I had the same issue noe month ago : crashing outside VS, not crashing inside. And it was a non initialized pointer that lead to the crash. Funny thing is, one week later, I had the opposite behaviour : crashing inside VS, not crashing outside, still for memory reasons... What I'm not aware of, is a way to tell VS not to behave this way. Is there a way ? Emmanuel --- Kent Quirk <ken...@co...> a =E9crit : > I believe that unless you tell it not to, the > debugger fills=20 > newly-allocated memory with zeros. You may be > counting on that behavior=20 > somewhere. Check your initializations, particularly > of pointers; you may=20 > assume they're zero if they haven't yet been > assigned. >=20 > Kent >=20 >=20 >=20 > Chris Raine wrote: >=20 > >Hi,=20 > > > >I have a problem with our release builds which is > driving me nuts for a > >couple of days now. If we start our release build > from within the Visual > >Studio debugger, everything works fine, yet if we > start our release > >build outside of Visual Studio, it either crashes > or displays weird > >render artifacts. The debug build works in the IDE > as well as outside.=20 > > > > =20 > > >=20 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: > Power Architecture Resource Center: Free content, > downloads, discussions, > and more. > http://solutions.newsforge.com/ibmarch.tmpl > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 >=20 =09 =09 =09 _________________________________________________________________________= __=20 Appel audio GRATUIT partout dans le monde avec le nouveau Yahoo! = Messenger=20 T=E9l=E9chargez cette version sur http://fr.messenger.yahoo.com ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, = discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |