Re: [GD-Windows] Release build confusion
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From: Kent Q. <ken...@co...> - 2005-10-05 12:32:33
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I believe that unless you tell it not to, the debugger fills newly-allocated memory with zeros. You may be counting on that behavior somewhere. Check your initializations, particularly of pointers; you may assume they're zero if they haven't yet been assigned. Kent Chris Raine wrote: >Hi, > >I have a problem with our release builds which is driving me nuts for a >couple of days now. If we start our release build from within the Visual >Studio debugger, everything works fine, yet if we start our release >build outside of Visual Studio, it either crashes or displays weird >render artifacts. The debug build works in the IDE as well as outside. > > > |