RE: [GD-Windows] Call stack
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From: Daniel V. <Dan...@ep...> - 2005-02-09 18:49:56
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> with the SP2 upgrade. StackWalk won't walk the whole stack -=20 > it just gives up after returning 2 call stack frames. I've=20 I attached the code of our stack walking implementation (sorry for the formatting, notepad didn't like our usage of tabs). It works fine for walking the stack after a crash as we have easy access to all the information we need to feed StackWalk64. > the stack. I have plenty of cases in the engine where I=20 > capture a call stack for debugging later if something else=20 IMO StackWalk64 is mostly useless for this case as you cannot call GetThreadContext on a running thread. http://msdn.microsoft.com/library/default.asp?url=3D/library/en-us/debug/= b ase/getthreadcontext.asp I assume you're doing this as that's exactly what we did with our proxy malloc and it broke with SP2 as well. -- Daniel, Epic Games Inc. |