[GD-Windows] Call stack
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From: Diogo de A. <Dio...@ne...> - 2005-02-09 13:43:40
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Hey all! This is a long shot, but is there any way to output the call stack in MSVC 6.0? More precisely, I'm having some problems with the recording/playback in my engine, and I tracked it to the random number generated (when on playback, it is being called more often than on recording, which is a strange behavior). Anyway, I'm logging the output of the random number generator (this is how I found out the asynch), but it would be really helpful if I could output to the log file the call stack just to see exactly WHO is calling the random number generator out of turn... Is there any "simple" way of doing this (just for debug purposes)? Thanks in advance (and sorry if this is OT, but I'm not sure) Diogo de Andrade Creative and Technical Director Spellcaster Studios dio...@sp... |