[GD-Windows] mutiple cameras
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From: Brett B. <res...@ga...> - 2005-01-30 23:56:04
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What is the recommended way to handle multiple cameras/views per "window" in both DirectX and OpenGL (e.g. a car racing game with a rear view mirror, or split screen 2 player)? For example, for DX is it normal to use additional swap chains for each camera viewport or to use render targets for each camera and then copy the surface to the framebuffer when done? Or is there another way? How about OpenGL? Cheers, -bb |