RE: [GD-Windows] Press F12 to crash...
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From: Mat N. \(BUNGIE\) <mat...@mi...> - 2005-01-05 18:02:05
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http://support.microsoft.com/support/kb/articles/q130/6/67.asp This is intentional. It does not happen if the application is not being debugged. MSN -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Richard Fabian Sent: Wednesday, January 05, 2005 9:20 AM To: gamedevwindows Subject: [GD-Windows] Press F12 to crash... Have just been informed by my mates that f12 crashes our game... i was a bit worried.. so I went on a hunt.. eventually found that the crash could be hit even before our game came up, so, me being who i am, booted up the hello world wizard in VC6, and compiled it... and ran the exe... pressed F12... and boom. As you can imagine, i was puzzled by this behaviour... especially as some of us use .NET and some use VC6 (like myself), and we tried to attribute this problem to directinput until i pointed out that the hello world app doesn;t use DirectX... Anyone come across anything similar? the only thing we all seem to have in common is that we are running XP sp2... I am even running a different Platform SDK from them. very odd. yours befuddledly: fabs(); ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |