RE: [GD-Windows] another devenv problem
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From: Jon W. <hp...@mi...> - 2004-11-16 00:14:26
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It will improve your full re-build speeds. However, it will make the incremental relink-relaunch cycle more painful. Also, we found, just when doing one of these gang files per library, that there are many files with dependencies on actually being a separate translation unit, because of naming of statics, or macros, or helper classes, or whatever. We got this mechanism working, and used it for over a year, but we've stopped doing it now. Full builds are less common than single-file re-builds. Cheers, / h+ -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Lewin, Gareth Sent: Monday, November 15, 2004 3:05 PM To: gam...@li... Subject: RE: [GD-Windows] another devenv problem Well you could create a master .cpp file, #include all the .cc files in it, and make all of them non-build files. It will work, and as a side issue it will improve you build speeds. _________________________________________ Gareth Lewin - http://www.garethlewin.com "Facts are useless. You can use facts to prove anything that's even remotely true. Facts shmacts!" -- Homer Jay Simpson. > -----Original Message----- > From: Chris Raine [mailto:c....@gm...] > Sent: Monday, November 15, 2004 4:11 PM > To: gam...@li... > Subject: RE: [GD-Windows] another devenv problem > > On Mon, 2004-11-15 at 18:35, Jon Watte wrote: > > The .sln and .vcproj files are text files. You can open > them and edit > > them. I suggest saving a copy of your .vcproj, then > changing one file > > and saving, then running diff on the project file. When > done, write a > > perl script to apply the same change for all files. > > > > It is also sometimes possible to select more than one file > and make a > > change on many files at the same time in the property > pages. I don't > > recall whether this is one of those cases. > > > > Cheers, > > > > / h+ > > > > I had also thought about writing a perl script, which parses > the devenv project files. But my perl-foo is too limited to > do such a task. And maintaining another piece of crypto-code > for every new devenv release (this unix code is going to > stick with us for a while) .... yuck. > > I guess either living with the second solution (that actually > works - I feel quite stupid now), or going for SCons > (www.scons.org) or this boost-jam seems the only way to go. > > Thanks for the tip. > > -- > regards, > Chris Raine > > ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 |