RE: [GD-Windows] another devenv problem
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From: Lewin, G. <gl...@ea...> - 2004-11-15 23:05:26
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Well you could create a master .cpp file, #include all the .cc files in it, and make all of them non-build files. It will work, and as a side issue it will improve you build speeds. _________________________________________ Gareth Lewin - http://www.garethlewin.com "Facts are useless. You can use facts to prove anything that's even remotely true. Facts shmacts!" -- Homer Jay Simpson.=20 > -----Original Message----- > From: Chris Raine [mailto:c....@gm...]=20 > Sent: Monday, November 15, 2004 4:11 PM > To: gam...@li... > Subject: RE: [GD-Windows] another devenv problem >=20 > On Mon, 2004-11-15 at 18:35, Jon Watte wrote: > > The .sln and .vcproj files are text files. You can open=20 > them and edit=20 > > them. I suggest saving a copy of your .vcproj, then=20 > changing one file=20 > > and saving, then running diff on the project file. When=20 > done, write a=20 > > perl script to apply the same change for all files. > >=20 > > It is also sometimes possible to select more than one file=20 > and make a=20 > > change on many files at the same time in the property=20 > pages. I don't=20 > > recall whether this is one of those cases. > >=20 > > Cheers, > >=20 > > / h+ > >=20 >=20 > I had also thought about writing a perl script, which parses=20 > the devenv project files. But my perl-foo is too limited to=20 > do such a task. And maintaining another piece of crypto-code=20 > for every new devenv release (this unix code is going to=20 > stick with us for a while) .... yuck. >=20 > I guess either living with the second solution (that actually=20 > works - I feel quite stupid now), or going for SCons=20 > (www.scons.org) or this boost-jam seems the only way to go.=20 >=20 > Thanks for the tip. >=20 > -- > regards, > Chris Raine=20 >=20 >=20 |