RE: [GD-Windows] DEVENV template error crashes
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From: Jamie F. <ja...@qu...> - 2004-11-10 12:05:17
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error reporting on template stuff has always been a bit flaky on MS stuff. Best approach i've found so far is: if you get that error, and there's a template nearby, assume you've got a bug in your template code somewhere. Binary search your code for the thing that's causing the compiler to barf (#ifdef 0 bits of it out). Pin down bug, fix it, move on. Far from ideal. If anyone has a better solution, i'd love to hear it :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Jon Watte Sent: 10 November 2004 01:01 To: gam...@li... Subject: [GD-Windows] DEVENV template error crashes While we're on the subject of DEVENV inadequacies: Has anyone else noticed that the error reporting for template usage errors has significant bugs? Specifically, it seems to cause crashes in the actual error reporting, which gets caught and reported as an internal compiler error (msc1.cpp lie 2701). When you have templates that work fine in GCC, and seem to be totally legal, but get this internal compiler error from CL, it's pretty darn annoying. What can I do about it? (I mean, apart from voting on LadyBug, which I've already done) Cheers, / h+ ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |