RE: [GD-Windows] Restarting game exe
Brought to you by:
vexxed72
From: Jon W. <hp...@mi...> - 2004-09-08 21:44:55
|
Get your EXE path by getting the module path of your main module. Then use CreateProcess() to create the new process, and ExitProcess() your current process. If you're looking for "exec()" then there might be emulation of that, but the basic NT kernel primitive is somewhat different, so it won't be quite what you'd be used to from UNIX. Cheers, / h+ -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of George Geczy (BattleGoat) (E-mail) Sent: Wednesday, September 08, 2004 2:28 PM To: gam...@li... Subject: [GD-Windows] Restarting game exe I thought this would be a really easy thing to do, but for some reason I can't seem to trip on the right functions. I want to give an option to restart the game 'from the top' to re-initialize resolution, graphics etc, so I thought I would just exit the app and re-launch the EXE. But I can't really see what would be the best way to do this. Is there something that I'm missing as far as an 'exit and then start up another exe' command, or what would be the best way to do this without messing things up? -- George. - George Geczy - Lead Programmer, BattleGoat Studios - www.supremeruler2010.com - "Designing the Next Generation of Intelligent Strategy Games" ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |