Re: [GD-Windows] XP2 slowdowns?
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From: Eero P. <epa...@ko...> - 2004-09-06 15:25:44
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Brett Bibby wrote: > I came across this: > http://www.microsoft.com/technet/prodtechnol/winxppro/maintain/sp2mempr.mspx > > > Since our game is script driven (Lua) I'm wondering if that other 50% of > Windows CPU time is being used to check the execute permissions of the > software Data Execution Prevention (DEP) permission? It specifically > cautions JIT code may be broken. We don't mark the page block as > executable and load the Lua bytecodes into RAM allocated form the heap. > Lua doesn't use JIT compilation (please tell if there is a JIT compiler version of Lua). So I don't see how this could be an issue. For the OS and the processor the Lua interpreter is normal executable code, and the actual Lua script is just plain data (non-executable) Eero |