RE: [GD-Windows] Function to see if a pointer is on the stack
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From: Andrew G. <ag...@cl...> - 2004-08-20 11:52:55
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I think Jon's point wasn't necessarily to use std::string, but to use a refcounted technique with something like a smartpointer. That ensures that your encapsulated data stays alive as long as the smartpointer does - which can be returned, passed back by reference and so on. Consoles are easy as you can control where the stack goes yourself and check the range (for instance on PS2 our main thread's on the top half of the scratchpad) but trying something like this on Windows would fill me with dread :) I'm curious as to what you're trying to do though, I can see the case with strings where e.g you might want to format and return an error message (we do this and have a string class with derivatives for stack usage and heap usage which understand each other and know how to handle the situation of e.g passing a string which was build up on the heap). _____________________________ andrew grant lead programmer, climax brighton -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of Jacob Turner (Core Design Ltd) Sent: 20 August 2004 12:29 To: gam...@li... Subject: RE: [GD-Windows] Function to see if a pointer is on the stack Unfortunately can't do the reliable method. My example for copying strings is just an example so can't use std::string<> or bare pointer technique. Bit scared about the other option because we are in a multi-threaded app and this function would be common to all threads and we don't have explicit creation of common library stuff when a new thread is made. Isn't there a really PC specific code e.g. getting the stack ptr etc. This is how I am doing the function on consoles. Mind you not a big hassle because on the PC we have so much memory that don't care if just always copy strings or whatever data i.e. can make is variable on stack function return TRUE all the time. Thanks Jake > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Jon Watte > Sent: 19 August 2004 18:19 > To: gam...@li... > Subject: RE: [GD-Windows] Function to see if a pointer is on the stack > > > The most reliable way of doing this is to use a class for your > argument rather than bare pointers, and have a constructor from bare > pointers, and use reference counting in the class implementation -- > this is almost exactly what std::string<> already does for you! > > Else, you can register the stack pointer in main() (or the entry > function for each thread/fiber), and get the stack pointer in the > called function, and compare -- this is not entirely portable, because > the stack may grow up on some architectures. > > // non-threaded version -- if you use threads or fibers, // you need > one gBase per thread/fiber > > char * gBase; > > void register_main( char * base ) { > gBase = base; > } > > bool is_stack_pointer( char const * ptr ) { > char top[10]; > assert( top < gBase ); // else stack grows up > return (ptr < gBase) && (ptr > top); } > > int main() { > ... > char junk[ 10 ]; > register_main( junk ); > ... > } > > void some_func( char * anArg ) { > if( is_stack_pointer( anArg ) ) { > ... > } > } > > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Jacob Turner (Core Design Ltd) > Sent: Thursday, August 19, 2004 9:30 AM > To: gam...@li... > Subject: [GD-Windows] Function to see if a pointer is on the stack > > > Is there some simple and reliable code for a console or windows app to > test if a pointer value is on the stack or not ? > > If the pointer is on the stack (e.g. a string) then we want to copy > the string to heap memory for reuse later on. > > Cheers > > Jake > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save > 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > > ------------------------------------------------------- > SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media > 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save > 50% off Retail on Ink & Toner - Free Shipping and Free Gift. > http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 |