Re: [GD-Windows] graphics cards texture offset thing
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From: Javier A. <ja...@py...> - 2004-06-18 11:28:35
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Richard Fabian wrote: > How do you go about determining what UVs to give the characters when > the values you give may be hardware transposed to somewhere unknown? There are sub-pixel accuracy issues regarding the location of the pixel center, which are usually solved by using point filtering and adding .5f / W or .375f / W to the UV coordinates (W is the width / height of the texture). Other than that, no the hardware doesn't magically change your UVs unless there's a bug somewhere. -- Javier Arevalo Pyro Studios |