Re: [GD-Windows] Re: multiply defined functions in libs
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From: Alen L. <ale...@cr...> - 2004-06-18 08:44:00
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Sounds a bit obvious, but still... would maybe something like: #define malloc my_malloc #define free my_free etc. work for you? Do you really need your own malloc called even by the code that you don't have sources for? Alen ----- Original Message ----- From: "Andras Balogh" <bn...@ma...> To: <gam...@li...> Cc: <gam...@li...> Sent: Friday, June 18, 2004 01:06 Subject: [GD-Windows] Re: multiply defined functions in libs > [note: I moved this thread to gamedevlists-windows] > > I'm also fighting with this problem right now. For me the linking error only > happened in the debug build (couldn't figure out why). What I did to solve > this was to link against LIBC instead of LIBCD (since I don't really need > the debug version of that library anyway).. So now I have my own malloc in > place, but this brings some other problems: > > WinMainCRTStartup calls malloc to allocate some memory, and then uses the > Win32 API function ::HeapSize to query the size of that same memory block.. > > So it assumes, that malloc uses ::HeapAlloc with the handle _crtheap, but of > course, in this case, it does not (since it is my routine that gets called > instead) > > So, I'm also stuck.. What can I do? Do I have to roll my own crt routines?? > This sounds a bit too hardcore. I would have thought that many people use > their own memory manager. But how do they solve these things?? > > Any ideas are welcome! > > Thanks, > > > Andras > > > -----Original Message----- > > From: gam...@li... > > [mailto:gam...@li...] On Behalf Of > > Brett Bibby > > Sent: Tuesday, June 08, 2004 7:58 PM > > To: Gam...@li... > > Subject: [GD-General] multiply defined functions in libs > > > > I have no idea where to ask this quesiton, so I guess general might be > > okay. > > > > Recently I have switched our memory management to Doug Lea's malloc and so > > far so good. The biggest problem is that I'm trying to drop in and > > replace > > the normal ansi calls. This generally works although with different side > > effects on different platforms. For example, CodeWarrior's linker emits a > > warning that multiple "malloc" symbols are defined on Win32, but correctly > > chooses to use mine anyway if I set the link order correctly, and emits no > > warnings at all on PS2 and GCN and seems to use mine silently (although > > the > > original malloc is listed in the linker map, just unused!). On MSVC it is > > an error and won't build the Win32 version. Since we have 18 target > > builds > > across mutliple platforms this is messy. I can't remove the offending > > libraries without also removing a bunch of needed functions as they are > > built into a single library. > > > > Is there any sort of pragma or some other way to make sure that all > > references to memory management functions only see my definition? It > > seems > > that many people must have done this before.... > > > > If not, the only way I see to fix this properly is to build custom release > > and debug libs from each platform's source and exclude the functions I > > want > > to remove <shudder>. > > > > Brett > > > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by: GNOME Foundation > > Hackers Unite! GUADEC: The world's #1 Open Source Desktop Event. > > GNOME Users and Developers European Conference, 28-30th June in Norway > > http://2004/guadec.org > > _______________________________________________ > > Gamedevlists-general mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > > > > ------------------------------------------------------- > This SF.Net email is sponsored by The 2004 JavaOne(SM) Conference > Learn from the experts at JavaOne(SM), Sun's Worldwide Java Developer > Conference, June 28 - July 1 at the Moscone Center in San Francisco, CA > REGISTER AND SAVE! http://java.sun.com/javaone/sf Priority Code NWMGYKND > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |