RE: [GD-Windows] Re: C# scripting
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From: Stefan B. <Ste...@di...> - 2004-05-20 10:02:26
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Like all other .CLR languages, JScript.NET is compiled into MSIL, = which is JIT-compiled into native code. =20 While it's true that you could use any .NET language to "script", Lua = and Python offers some nice features that no CLR language can offer = today. On the other hand, it lacks some things which are useful in a CLR = environment (strong typing and static checks for example). =20 /Stefan ________________________________ From: gam...@li... on behalf of = Parveen Kaler Sent: Thu 5/20/2004 3:55 AM To: Gam...@li... Subject: [GD-Windows] Re: C# scripting Brett Bibby wrote: > Tom, is there a better list than this one to discuss the use of C# in > game development? > > Meanwhile.... > > I know that C# can already support JScript out of the box, but coming > from our current PlayStation2 engine that uses Lua, it must be a > magnitude slower to use JScript inside a JIT environment isn't it? > Would you recommend developers to implement their own scripting > solutions? > JIT? Isn't JScript.NET compiled down into native code? http://www.gotdotnet.com/team/jscript/ Pick a language: http://www.dotnetpowered.com/languages.aspx There's gotta be one that you like and will compile to native code if you need it to. -- PK ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3D3149&alloc_id=3D8166&op=3Dclick _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |