RE: [GD-Windows] C# scripting
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From: Tom M. <tm...@wi...> - 2004-05-20 05:09:12
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AFAIK, there isnt' a list dedicated to that subject yet.. I try to pay = attention to the newsgroups, etc, and all the mailing lists I'm aware = of.. As a general rule, I would rarely recommend rolling your own anything.. = I'm a big advocate of not re-inventing the wheel unless there's a viable = reason. With the upcoming Whidbey release, the performance of managed = code (either as a scripting language or as a full application) will be = much improved, and be the first step to be 'competitive' (using that = term loosely) with unmanaged code perf wise. Not that it isn't close = now, but there is a small perf hit currently, and many of these are = being addressed with whidbey, and areas that aren't will be addressed in = post whidbey releases. -----Original Message----- From: gam...@li... = [mailto:gam...@li...] On Behalf Of = Brett Bibby Sent: Wednesday, May 19, 2004 5:52 PM To: gam...@li... Subject: Re: [GD-Windows] C# scripting Tom, is there a better list than this one to discuss the use of C# in = game development? Meanwhile.... I know that C# can already support JScript out of the box, but coming = from our current PlayStation2 engine that uses Lua, it must be a = magnitude slower to use JScript inside a JIT environment isn't it? = Would you recommend developers to implement their own scripting = solutions? Brett ----- Original Message ----- From: "Tom Miller" <tm...@wi...> To: <gam...@li...> Sent: Thursday, May 20, 2004 2:36 AM Subject: RE: [GD-Windows] C# scripting > The upcoming update for the DirectX SDK includes a sample showing this > exact functionality.=20 >=20 > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Mitch Walker > Sent: Wednesday, May 19, 2004 9:48 AM > To: gam...@li... > Subject: RE: [GD-Windows] C# scripting >=20 > You can also use the CLR to host code. You create a new AppDomain and > run the code inside of this. You can apply permissions to this > AppDomain, so, for example, the code inside it has "ExecuteOnly" > permissions (Can't do IO, Sockets, etc). There are compiler APIs as > well so you can compile the code that you want to host on the fly. = This > would allow you to keep all of your scripts in file format, compile = them > on start up and possibly detect changes and reload when applicable. = If > you are writing managed code and need scripting type functionality, I > would definitely take a look at this option. >=20 > -Mitch >=20 > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Lewin, Gareth > Sent: Wednesday, May 19, 2004 9:27 AM > To: gam...@li... > Subject: RE: [GD-Windows] C# scripting >=20 > Well, C# supports the microsoft scripting host stuff out of the box > AFAIK, so Javascript, VBScript etc should 'just work' >=20 > _________________________________________ > Gareth Lewin - http://www.garethlewin.com >=20 > "Facts are useless. You can use facts to prove anything that's even > remotely true. Facts shmacts!" -- Homer Jay Simpson. >=20 > -----Original Message----- > From: Brett Bibby [mailto:res...@ga...] > Sent: Tuesday, May 18, 2004 11:47 PM > To: Gam...@li... > Subject: [GD-Windows] C# scripting >=20 >=20 > Howdy. Does anybody know if there are any scripting languages that > directly support embedding into C#? At this point speed is not a > requirement, just doing some research. I know I can glue something = like > Lua into it, but since it's unmanaged code it would be ugly. Thanks, > Brett >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband Sign-up = now > for SourceForge Broadband and get the fastest 6.0/768 connection for > only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=3Dick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=3Dick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=3Dick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=CCk > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. = Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id149&alloc_id=8166&op=3Dick _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 |