RE: [GD-Windows] C# scripting
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From: tweety <mi...@sy...> - 2004-05-20 04:06:53
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Actually it's not that big a deal... You just compile your thing and that's it... The api is very clear and if you do get stuck, there are TONS of examples out there (there is one project of mine on sf.net, too, if anyone's interested...) What I would like to see from ms is a full-featured 3d game in c#... With sources, part of the dx sdk. Just to see the "right" kind of coding to get the monster running decently in .net 1.1... On a side note (waaay ot), I'm really amused that people (me, too) are trying to execute tes arena on a high-end computer (I've got a xp2500+) and barely succeding... I can run far cry with no problems, and can't run arena :)) ---------------------------------- Peace and love, Tweety mi...@sy... - twe...@us... YahooID: tweety_04_01 > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Tom Miller > Sent: May 19, 2004 2:37 PM > To: gam...@li... > Subject: RE: [GD-Windows] C# scripting > > The upcoming update for the DirectX SDK includes a sample showing this > exact functionality. > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Mitch Walker > Sent: Wednesday, May 19, 2004 9:48 AM > To: gam...@li... > Subject: RE: [GD-Windows] C# scripting > > You can also use the CLR to host code. You create a new AppDomain and > run the code inside of this. You can apply permissions to this > AppDomain, so, for example, the code inside it has "ExecuteOnly" > permissions (Can't do IO, Sockets, etc). There are compiler APIs as > well so you can compile the code that you want to host on the > fly. This > would allow you to keep all of your scripts in file format, > compile them > on start up and possibly detect changes and reload when > applicable. If > you are writing managed code and need scripting type functionality, I > would definitely take a look at this option. > > -Mitch > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On Behalf Of > Lewin, Gareth > Sent: Wednesday, May 19, 2004 9:27 AM > To: gam...@li... > Subject: RE: [GD-Windows] C# scripting > > Well, C# supports the microsoft scripting host stuff out of the box > AFAIK, so Javascript, VBScript etc should 'just work' > > _________________________________________ > Gareth Lewin - http://www.garethlewin.com > > "Facts are useless. You can use facts to prove anything that's even > remotely true. Facts shmacts!" -- Homer Jay Simpson. > > -----Original Message----- > From: Brett Bibby [mailto:res...@ga...] > Sent: Tuesday, May 18, 2004 11:47 PM > To: Gam...@li... > Subject: [GD-Windows] C# scripting > > > Howdy. Does anybody know if there are any scripting languages that > directly support embedding into C#? At this point speed is not a > requirement, just doing some research. I know I can glue > something like > Lua into it, but since it's unmanaged code it would be ugly. Thanks, > Brett > > > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now > for SourceForge Broadband and get the fastest 6.0/768 connection for > only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=ick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=ick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=ick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > ------------------------------------------------------- > This SF.Net email is sponsored by: SourceForge.net Broadband > Sign-up now for SourceForge Broadband and get the fastest > 6.0/768 connection for only $19.95/mo for the first 3 months! > http://ads.osdn.com/?ad_id%62&alloc_ida84&op=ick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > |