Re: [GD-Windows] Windows true type fonts
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From: Mark W. <mw...@cs...> - 2004-03-27 18:43:37
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Have you checked out FreeType, at http://www.freetype.org/ ? It is a open source TrueType rasterizer, and it has been used in several=20 commercial games (Warcraft 3 comes to mind) so I don't think there are=20 legal issues. The advantage of doing this is that you can generate optimized bitmaps on=20 the fly, depending on your screen resolution, rather than only doing so for= =20 a limited set of precomputed resolutions and scaling them up. -- Mark At 02:17 AM 3/25/2004, Mike Wuetherick wrote: >sounds like a rather over-zealous legal department ;} > >gawd help you if you run an apache webserver for your website, or...a DNS= =20 >server maybe ;P > >lol anyways, it's there if it's useful, sounds like you have something=20 >that does the same thing anyways. > >on a semi-related there is a program called X-Fonter that lets you browse= =20 >fonts without installing them, not sure how they do that...might be=20 >something useful anyways, it's the only program that i've found that lets= =20 >you do that. > >cheers >mike w >www.gekidodesigns.com > >Jacob Turner (Core Design Ltd) wrote: > >>Hi >>Thanks for the suggestions. AddFontResource(), RemoveFontResource() >>is working fine for us. >>We do already have a tool to preprocess TTF fonts into a TGA for use >>in game rendering of fonts on all platforms. We just wanted to make >>it work by being given the TTF as an input file rather than having to >>install the font on every machine that needs to the preprocess step. >>The preprocess step is part of our automated tool chain so in theory >>can be run on any machine in the building. >>Thanks Mike I will check out the open source engine stuff. But >>recentally our legal people came and talked to us and after that >>discussion it seems it is easier for us to write it all ourselves. >>If we use any external code/tools then we have to ask the legal >>people about before hand, which means it usually quicker to write the >>code/tools ourselves, arrggghghghgh. >>Thanks >>Jake >> >>>-----Original Message----- From: >>>gam...@li...=20 >>>[mailto:gam...@li...]On Behalf >>>Of Mike Wuetherick Sent: 24 March 2004 23:16 To: >>>gam...@li... Subject: Re: >>>[GD-Windows] Windows true type fonts >>> >>>i think i misunderstood - you are looking to do the conversion on >>>the fly? this tool is for just converting them to images, but you >>> should/might be able to use some of the ideas to do the same on >>>the fly? >>>mike w www.gekidodesigns.com >>>Mike Wuetherick wrote: >>> >>>>we already have a tool that will convert a truetype image >>>into a bitmap >>> >>>>with coordinate data image that can be read by the game to >>>break the >>> >>>>single image into individual letters. >>>>the game engine is open-source, so you can grab what you >>>need/want from >>> >>>>it ;} >>>>www.realityfactory.ca >>>>cheers mike w www.gekidodesigns.com >>>> >>>>Jacob Turner (Core Design Ltd) wrote: >>>> >>>>>Writing a tool to output true type fonts as images for use >>>in game. >>> >>>>>All is fine the last thing I would like to do is give the >>>true type >>> >>>>>font file as an input to the tool rather than having to >>>install the >>> >>>>>true type font into the system "fonts" directory. So is there >>>>>a windows way of opening a true type font and then using it >>>via GDI or >>> >>>>>GDIplus drawing commands ? >>>>>Thanks >>>>>Jake >>>>> >>>>>------------------------------------------------------- This >>>>>SF.Net email is sponsored by: IBM Linux Tutorials Free Linux >>>>>tutorial presented by Daniel Robbins, President >>>and CEO of >>> >>>>>GenToo technologies. Learn everything from fundamentals to >>>>>system administration.http://ads.osdn.com/?ad_id70&alloc_id638&op=CCk= =20 >>>>>_______________________________________________ Gamedevlists-windows=20 >>>>>mailing list Gam...@li...=20 >>>>>https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows >>>>> Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 >>>> >>>>------------------------------------------------------- This >>>>SF.Net email is sponsored by: IBM Linux Tutorials Free Linux >>>>tutorial presented by Daniel Robbins, President >>>and CEO of >>> >>>>GenToo technologies. Learn everything from fundamentals to system >>>> administration.http://ads.osdn.com/?ad_id70&alloc_id638&op=CCk=20 >>>> _______________________________________________ Gamedevlists-windows=20 >>>> mailing list Gam...@li...=20 >>>> https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows >>>> Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 >>> >>>------------------------------------------------------- This SF.Net >>>email is sponsored by: IBM Linux Tutorials Free Linux tutorial >>>presented by Daniel Robbins, President and CEO of GenToo >>>technologies. Learn everything from fundamentals to system=20 >>>administration.http://ads.osdn.com/?ad_id70&alloc_id638&op=3Dick=20 >>>_______________________________________________ Gamedevlists-windows=20 >>>mailing list Gam...@li...=20 >>>https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows=20 >>>Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 >> >>------------------------------------------------------- This SF.Net >>email is sponsored by: IBM Linux Tutorials Free Linux tutorial >>presented by Daniel Robbins, President and CEO of GenToo >>technologies. Learn everything from fundamentals to system=20 >>administration.http://ads.osdn.com/?ad_id70&alloc_id638&op=CCk=20 >>_______________________________________________ Gamedevlists-windows >>mailing list Gam...@li...=20 >>https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows=20 >>Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > >------------------------------------------------------- >This SF.Net email is sponsored by: IBM Linux Tutorials >Free Linux tutorial presented by Daniel Robbins, President and CEO of >GenToo technologies. Learn everything from fundamentals to system >administration.http://ads.osdn.com/?ad_id70&alloc_id638&opick >_______________________________________________ >Gamedevlists-windows mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_idU5 -- <Mark Wang> | "There are 10 types of people in <mailto:mw...@cs...> | this world: those who understand <http://www.markwang.com/> | binary and those who don't." <AIM:markwang99 YIM:mwang_1999>| -- Anonymous |