RE: [GD-Windows] Windows true type fonts
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From: Jacob T. \(C. D. Ltd\) <Ja...@Co...> - 2004-03-25 09:52:58
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Hi Thanks for the suggestions. AddFontResource(), RemoveFontResource() is = working fine for us. We do already have a tool to preprocess TTF fonts into a TGA for use in = game rendering of fonts on all platforms. We just wanted to make it = work by being given the TTF as an input file rather than having to = install the font on every machine that needs to the preprocess step. = The preprocess step is part of our automated tool chain so in theory can = be run on any machine in the building. Thanks Mike I will check out the open source engine stuff. But = recentally our legal people came and talked to us and after that = discussion it seems it is easier for us to write it all ourselves. If = we use any external code/tools then we have to ask the legal people = about before hand, which means it usually quicker to write the = code/tools ourselves, arrggghghghgh. Thanks Jake > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Mike Wuetherick > Sent: 24 March 2004 23:16 > To: gam...@li... > Subject: Re: [GD-Windows] Windows true type fonts >=20 >=20 > i think i misunderstood - you are looking to do the conversion on the=20 > fly? this tool is for just converting them to images, but you=20 > should/might be able to use some of the ideas to do the same=20 > on the fly? >=20 > mike w > www.gekidodesigns.com >=20 > Mike Wuetherick wrote: >=20 > > we already have a tool that will convert a truetype image=20 > into a bitmap=20 > > with coordinate data image that can be read by the game to=20 > break the=20 > > single image into individual letters. > >=20 > > the game engine is open-source, so you can grab what you=20 > need/want from=20 > > it ;} > >=20 > > www.realityfactory.ca > >=20 > > cheers > > mike w > > www.gekidodesigns.com > >=20 > >=20 > > Jacob Turner (Core Design Ltd) wrote: > >=20 > >> Writing a tool to output true type fonts as images for use=20 > in game. =20 > >> All is fine the last thing I would like to do is give the=20 > true type=20 > >> font file as an input to the tool rather than having to=20 > install the=20 > >> true type font into the system "fonts" directory. So is there a=20 > >> windows way of opening a true type font and then using it=20 > via GDI or=20 > >> GDIplus drawing commands ? > >> > >> Thanks > >> > >> Jake > >> > >> > >> ------------------------------------------------------- > >> This SF.Net email is sponsored by: IBM Linux Tutorials > >> Free Linux tutorial presented by Daniel Robbins, President=20 > and CEO of > >> GenToo technologies. Learn everything from fundamentals to system > >> administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=CCk > >> _______________________________________________ > >> Gamedevlists-windows mailing list > >> Gam...@li... > >> https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > >> Archives: > >> http://sourceforge.net/mailarchive/forum.php?forum_idU5 > >> > >> > >=20 > >=20 > > ------------------------------------------------------- > > This SF.Net email is sponsored by: IBM Linux Tutorials > > Free Linux tutorial presented by Daniel Robbins, President=20 > and CEO of > > GenToo technologies. Learn everything from fundamentals to system > > administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=CCk > > _______________________________________________ > > Gamedevlists-windows mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > >=20 > >=20 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=3Dick > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 |