Re: [GD-Windows] Windows true type fonts
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From: Mike W. <mi...@ge...> - 2004-03-24 22:59:40
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we already have a tool that will convert a truetype image into a bitmap=20 with coordinate data image that can be read by the game to break the=20 single image into individual letters. the game engine is open-source, so you can grab what you need/want from=20 it ;} www.realityfactory.ca cheers mike w www.gekidodesigns.com Jacob Turner (Core Design Ltd) wrote: > Writing a tool to output true type fonts as images for use in game. Al= l is fine the last thing I would like to do is give the true type font fi= le as an input to the tool rather than having to install the true type fo= nt into the system "fonts" directory. So is there a windows way of openi= ng a true type font and then using it via GDI or GDIplus drawing commands= ? >=20 > Thanks >=20 > Jake >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=CCk > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 >=20 >=20 |