Re: [GD-Windows] Windows true type fonts
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From: Erwin de V. <er...@vo...> - 2004-03-24 14:40:07
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AddFontResource(FileName) RemoveFontResource(FileName) Erwin ----- Original Message -----=20 From: "Jacob Turner (Core Design Ltd)" <Ja...@Co...> To: <gam...@li...> Sent: Wednesday, March 24, 2004 12:39 PM Subject: [GD-Windows] Windows true type fonts > Writing a tool to output true type fonts as images for use in game. Al= l is fine the last thing I would like to do is give the true type font file= as an input to the tool rather than having to install the true type font int= o the system "fonts" directory. So is there a windows way of opening a tru= e type font and then using it via GDI or GDIplus drawing commands ? > > Thanks > > Jake > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=CCk > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU5 > > > |