RE: [GD-Windows] Direct3D 8.0 texture stage states
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From: Jon W. <hp...@mi...> - 2004-03-03 17:24:09
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Thanks all. The surprising thing is that what I'm doing is almost exactly the same thing as mentioned in the examples: add a modulate(current,diffuse) as the third stage. The other surprising thing is that this works fine on OpenGL (and, in fact, you can enable a large number of general combiners on a GF2 in OpenGL). We're using very current drivers (but we're targeting back to version 28.xx, 'cause that's what Dell shipped for one whole YEAR). Multi-passing really isn't much of an option for us. We're already REALLY tied for CPU, as we assumed hardware transform a long time ago, but the mass market still is stuck in the SuperSavage and i845 era. We also have a physics/networking system which requires a fixed update rate, leaving precious little CPU for graphics on min-spec hardware. If there were something like LockArraysEXT() to magically re-use transformed data for multi-passing, maybe it could be made to work, but something like ProcessVertices() doesn't let use re-use the card-specific set-up (texture interpolation values, etc). Perhaps it gets confused by the LERP triadic in the second stage (which uses TEXTURE|REPLICATE_ALPHA for ARG0). Or perhaps I'm not setting alpha in all three stages (but I think I am). I'll investigate some more, and ask our NVIDIA person. Thanks for the pointers, everyone! Cheers, / h+ -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Daniel Vogel Sent: Wednesday, March 03, 2004 2:02 AM To: gam...@li... Subject: RE: [GD-Windows] Direct3D 8.0 texture stage states Jon, you're best off contacting NVIDIA devrel about the issue as there are only a handful 3 stage setups that work on GeForce 1/2 class hardware. Tom's blog <http://tomsdxfaq.blogspot.com/> has a little blurb on the issue. -- Daniel, Epic Games Inc. > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Jon Watte > Sent: Tuesday, March 02, 2004 9:19 PM > To: gam...@li... > Subject: [GD-Windows] Direct3D 8.0 texture stage states > > > We're porting an OpenGL renderer to Direct3D 8.0. > > The documentation in concordance with the device caps for a > GeForce2 claim > that you can configure up to 8 texture stage states, but you > can only bind > two textures. We have a specific texturing set-up that in > OpenGL looks like > this: > > Texture0 \ > LERP \ > Texture1 / MODULATE -> done > Diffuse / > > This uses 2 texture environments on OpenGL, but it appears > that DirectX 8 > for fixed-function hardware cannot route two textures to one > texture stage > state. Thus, we want to use three stage states, in the following > configuration: > > Texture0 \ > SELECT1 \ > LERP \ > Texture1 / MODULATE -> done > Diffuse / > > We can get the first two stages to work fine, but as soon as > we turn on the > third stage, the operations from the first two stages > disappear, and we get > solid-white diffuse lit geometry. Note that we get that, even > if we choose > SELECTARG1 for the operation for the third stage state (i e > stage state > index 2). > > We are disabling the stage state with index 3, just to make > sure that we've > gotten nothing wrong. However, no matter what we do, we can't > make this > work. We've tried both debug and release DirectX 9.0b runtime (can't > downgrade on the development machines to try with 8.0 proper). > > Right now, we're feeling pretty glum. Any ideas? > > Cheers, > > / h+ > > > > ------------------------------------------------------- > SF.Net is sponsored by: Speed Start Your Linux Apps Now. > Build and deploy apps & Web services for Linux with > a free DVD software kit from IBM. Click Now! > http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |