RE: [GD-Windows] Performance timing
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From: tweety <mi...@sy...> - 2004-02-11 19:31:26
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Oh... Forgot to mention my specs: amd xp 2500+, windows xp professional = sp1 ---------------------------------- Peace and love, Tweety mi...@sy... - twe...@us... YahooID: tweety_04_01 -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of = chaac Sent: February 11, 2004 5:40 AM To: gam...@li... Subject: Re: [GD-Windows] Performance timing tweety wrote: > Same here; this was what I was talking about. > Besides, rdtsc and queryperformancetimer has some very nasty=20 > sincronization problems with multiple processors (they give the time=20 > slightly different wether the code is run on different processors). > Good old GetTickCount does its job :) Hi, But then again, if I remember correcly, GetTickCount goes in steps of = 32ms. If you need more accuracy, you are out of the game here. And if you are just profiling on your development machine or at machine = you can reach or otherwise know some details about it. You can quite easily = use other measurement methods also. In some cases how fast to get time is not the issue, but accuracy of = delta time is. Thanks, Vesa J=E4=E4skel=E4inen ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on = Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |