RE: [GD-Windows] DLL location
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From: Simon O'C. <si...@sc...> - 2004-01-31 04:24:11
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There are a few on the nVidia site that may be of interest: http://developer.nvidia.com/object/cg_fixed_function.html http://developer.nvidia.com/object/fixed_function_pipeline.html I'm sure (ISTR) there are are more direct pages too... Simon O'Connor Programmer @ Acclaim & Microsoft DirectX MVP > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Jon Watte > Sent: 31 January 2004 01:26 > To: gam...@li... > Subject: [GD-Windows] DLL location > > > Does anyone know a reference for standard vertex lighting in > DirectX 8 level vertex shader code? It seems like it should > be available on MSDN, or perhaps on one of many good > reference sites out there, but I can't find any! The closest > I have come is the ARB_vertex_program OpenGL specification, > which contains code for many pieces of the standard OpenGL > lighting equation. > (Yes, I can translate, and also write my own, but I'd like a > reference) > > Cheers, > > / h+ > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 Premiere > Conference on Open Tools Development and Integration See the > breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.572 / Virus Database: 362 - Release Date: 27/01/2004 > > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.572 / Virus Database: 362 - Release Date: 27/01/2004 |