RE: [GD-Windows] Win98 lockup problem
Brought to you by:
vexxed72
From: Daniel V. <vo...@ep...> - 2003-12-12 15:21:08
|
> I remember we use to have this sort of behavior if you exited the > application without cleaning up D3D / DDRAW correctly - ie: Sorry, forgot to follow up and post that I tracked it down to DirectSound not being correctly torn down in all cases. > the main window is destroyed etc... Yes Win9x was very sensitive to > these things. We even had our exception handler clean up DX > so that when the application crashed with an error, the system > remained stable(ish!). That's what we do as well. > Try the debug runtime and see if you have leaks, try The DX9 SDK installer consistently rebooted the Win98 machine :) Thanks everyone for the pointers of DirectX being the culprit which means killhelp.exe doesn't work in combination with DX9.0b. Thanks, -- Daniel, Epic Games Inc. |