RE: [GD-Windows] Monitor aspect detection
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From: Jason B. <ja...@in...> - 2003-12-10 09:38:06
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>>You have four choices then: >>- Live with that, and let those squares be rectangles. >>- Assume user is always on a 4:3 monitor. (bye bye good old 16:9 >>projector). >>- Remove the pesky resolutions (those not clearly 4:3, 16:9 or 3:4,...) >>from user choices. >>- Try to find an algorithm, working 100% in 90% of cases, and using one >>of the above choices for the rest. If it was an option I'd go with number 4 but add an explicit "calibration" menu to your graphics setup. This would allow for FOV adjustment (i.e. "press left/right cursors until this looks square") along with other usual suspects - gamma/colour/contrast balance etc. Its seems you're going to have to except that there's just no way of telling what the user is seeing unless they tell you somehow. Jason. |