[GD-Windows] Win98 lockup problem
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From: Daniel V. <vo...@ep...> - 2003-12-09 19:28:29
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I'm seeing a problem here where most though not all Win98/ME machines = will cause the system to lock up after trying to run another D3D app after = Unreal Tournament 2004 exits. The bug is on both ATI and NVIDIA and happens = with both DirectX 8.1 and 9.0b but doesn't happen with e.g. Unreal Tournament 2003. I tried running killhelp.exe (which no longer seems to be part of = the DirectX 9 SDK) without success - is it supposed to work on a machine = with DirectX 9.0b installed? What is interesting is that D3D apps will also = crash if I start the game with the OpenGL renderer but not if I pick the = software renderer. This means both the OpenGL and D3D renderer must do something = that leaves the machine in an unstable state though I can't figure out what. Remotely stepping through the code the app terminates (without a trace = and without locking up) in Direct3DCreate8 on second run with the D3D = renderer and locks in ChangeDisplaySettings with the OpenGL one. Anyone got any experience tracking down a problem like this? Luckily = Win2k was already around when I made the switch from Linux game development to Windows so I'm not too familiar with all the idiosyncrasies of Win98 :) -- Daniel, Epic Games Inc. |