RE: [GD-Windows] Monitor aspect detection
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From: Gareth L. <GL...@cl...> - 2003-12-09 19:02:57
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Surely what you are describing means you have a 4x3 backbuffer or projection matrix and you are rendering to a non 4x3 front buffer ? > -----Original Message----- > From: Nicolas Romantzoff [mailto:nic...@fr...] > Sent: 09 December 2003 17:50 > To: gam...@li... > Subject: RE: [GD-Windows] Monitor aspect detection > > > Hi, > > Well, frankly not really an obsession, but had a bug-report on > point-lights lighting not being spherical. In fact, the lighting was > making a ellipsoid mark instead of a circular one. Trust me, this was > really obvious, and the only reason was the 1280x1024 resolution. > > I know some games do "remove" those resolutions, and propose the > 1280x960 instead, but never found that removing options from the user > was a nice way of correcting "bugs". > > The other reason for that is handling the "new" features of some LCD > monitors being put vertically instead of horizontally. This could have > been patched by simply comparing width and height, but that's a very > unnatural ugly way of doing it ! :) > > Nicolas. > > > > -----Original Message----- > > > > I'm quite curious why this obsession, though: is it just to > > get it "right" or is there some virtual/physical match-up > > issue involved? Could you go the other way, and ask that the > > user adjusts his/her monitor so that the pixels are square? > > Perhaps ship a ruler in the box? > > > > Cheers, > > > > / h+ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > Does SourceForge.net help you be more productive? Does it > help you create better code? SHARE THE LOVE, and help us help > YOU! Click Here: http://sourceforge.net/donate/ > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |