RE: [GD-Windows] Monitor aspect detection
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From: Nicolas R. <nic...@fr...> - 2003-12-09 17:51:37
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Hi, Well, frankly not really an obsession, but had a bug-report on point-lights lighting not being spherical. In fact, the lighting was making a ellipsoid mark instead of a circular one. Trust me, this was really obvious, and the only reason was the 1280x1024 resolution. I know some games do "remove" those resolutions, and propose the 1280x960 instead, but never found that removing options from the user was a nice way of correcting "bugs". The other reason for that is handling the "new" features of some LCD monitors being put vertically instead of horizontally. This could have been patched by simply comparing width and height, but that's a very unnatural ugly way of doing it ! :) Nicolas. > -----Original Message----- > > I'm quite curious why this obsession, though: is it just to > get it "right" or is there some virtual/physical match-up > issue involved? Could you go the other way, and ask that the > user adjusts his/her monitor so that the pixels are square? > Perhaps ship a ruler in the box? > > Cheers, > > / h+ |