[GD-Windows] xdelta
Brought to you by:
vexxed72
From: Ivan-Assen I. <as...@ha...> - 2003-09-22 09:09:14
|
After some serious production use, I want to recommend to the list xdelta: http://sourceforge.net/projects/xdelta/ (sources) http://www.xcf.berkeley.edu/~jmacd/xdelta.html (theory) http://www.eng.uwaterloo.ca/~ejones/software/xdelta-win32.html (win32 binary) It's a very reasonable binary diff tool, which adequately handles huge files (think CD image size). If you routinely send e.g. daily builds of your game in reasonably final form (huge data size, relatively minor changes) to an off-site customers/publishers/testers/localizers etc., this can be very useful for you. We send a 400-ish MB build to our publisher, and on days with only bugfixes in the new build the delta files are on the order of 2-4 MB, while on days when significant amount of new assets are imported in the game, the delta is comparable with the zipped size of the new assets. If you want to build it into your own code, it's not a no-brainer (is there a word yes-brainer?) because it uses some funky Linux system lib; you might want to check out zdelta: http://cis.poly.edu/zdelta/ which: - performes better on small files (read: individual files, not tarballs) - breaks down on huge files (they promise to improve this very soon) - is essentially a modified zlib, so you can integrate it into your code in like 10 minutes. regards, Assen |