RE: [GD-Windows] merge modules
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From: Daniel V. <vo...@ep...> - 2003-07-24 14:51:11
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To quote my original question - "we have a custom setup tool/ installer". -- Daniel, Epic Games Inc. > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Rich > Sent: Thursday, July 24, 2003 9:58 AM > To: gam...@li... > Subject: Re: [GD-Windows] merge modules > > > > In article <IKE...@mi...>, > "Jon Watte" <hp...@mi...> writes: > > > Which is great, as long as you're using the Microsoft installer.=20 > > Suppose, for a moment, that you're not, for miscellaneous > reasons.=20 > > Then what? > > Then you won't be getting any logo certifications, you won't be > following best practices, you will likely be coding more installation > bugs, you will likely have more work to do when creating an install, > etc. > > Really, there is no reason to NOT use Windows Installer. Every > "install" tool vendor has switched to WI by now, there is no reason > you should not also switch, and many reasons why you should. > -- > "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: > <http://www.xmission.com/~legalize/book/> > Pilgrimage: Utah's first annual demoparty on August 9th, 2003 > <http://pilgrimage.scene.org> > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet > _072303_01/01 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |