Re: [GD-Windows] VC++ lag
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From: Rich <leg...@xm...> - 2003-06-17 16:57:57
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In article <015e01c33490$092ffa20$6500a8c0@quiksilver>, "Dan Thompson" <da...@cs...> writes: > 1) Unix newlines. Dear god this caused trouble at my school... We had to > write a game in 10 weeks that had a bunch of stuff.. we used CVS, which is > fine, but one guy checked in stuff from a unix prompt, and merging filled > the code with unix newlines. Then you used CVS wrong. I've done this plenty of times -- shared code between PCs and unix boxes -- and if you get unix newlines on a PC or PC newlines on a unix box then you have used the tool incorrectly. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net> |