RE: [GD-Windows] VC++ lag
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From: Carsten O. <car...@se...> - 2003-06-17 07:39:57
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No idea on the first one, but getting from the build output back into the text editor is as easy as pressing ESC... Carsten Orthbandt Founder + Development Director SEK SpieleEntwicklungsKombinat GmbH http://www.sek-ost.de Wenn ich Visionen habe, gehe ich zum Arzt. - Helmut Schmidt =20 >=20 > -----Original Message----- > From: Dan Thompson [mailto:da...@cs...]=20 > Sent: Tuesday, June 17, 2003 7:20 AM > To: gam...@li... >=20 > I'd have to comment on a couple of bugs. >=20 > 1) Unix newlines. Dear god this caused trouble at my=20 > school... We had to > write a game in 10 weeks that had a bunch of stuff.. we used=20 > CVS, which is > fine, but one guy checked in stuff from a unix prompt, and=20 > merging filled > the code with unix newlines. The guy did something to try and=20 > strip them > out(millions of tools that are supposed to work...dunno what=20 > he did), but > what we were left with was basically double spaced code.=20 > Works, Compiles. > Until you try to edit it. Then invisible newline problems=20 > show up, and the > compiler freaks on strange invisible tokens. The compiler=20 > should ignore > anything non-alphanumeric/Windows Newline in the source.=20 > (read as ignore > anything not displayed in the editor window!). This was an=20 > issue with .Net, > havent tried 2k3 yet. (class is over, no point since I don't use *nix) >=20 > 2) There doesn't seem to be a way to get from the build=20 > window to the last > window you were working on. One might *think* Ctrl-Tab would=20 > do it, but that > moves you to the next source window based on the last source you were > working on(does that make sense?), so in essence you have to=20 > hit ctrl-tab > twice. Kinda irritating. >=20 > -Dan >=20 > ----- Original Message -----=20 > From: "Parveen Kaler" <pk...@al...> > To: <gam...@li...> > Sent: Monday, June 16, 2003 9:07 PM > Subject: RE: [GD-Windows] VC++ lag >=20 >=20 >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: INetU > Attention Web Developers & Consultants: Become An INetU=20 > Hosting Partner. > Refer Dedicated Servers. We Manage Them. You Get 10% Monthly=20 > Commission! > INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 >=20 >=20 |