[GD-Consoles] looking for multi-platform console source code
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vexxed72
From: Research <res...@ga...> - 2006-06-23 05:00:38
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Hi, I'm not sure if this is OT or not. The list rules say "Topics discussed include programming, development environments, asset creation, deployment, design, etc." and I believe it's okay. If not, can somebody suggest a better place to post this? We have a number of multi-platform projects in development for PS2, GameCube, PC, Mac and Xbox. Our internal engine is utilizing RenderWare for just the rendering portion (not collision, audio, ai, etc.). Criterion has indicated we can no longer get any licenses though, and we have titles due to ship in less than a year. Our development schedules are quite tight, and so re-engineering the rendering pipeline for multiple platforms is going to be difficult with only a couple of months to complete the work. As a result, we're currently looking at the possibility of purchasing some source code to jump start development, or open to suggestions about ways to accelerate our re-engineering effort. Requirements: * Technical spec requirements are pretty low. The titles we are making are small environments, simple lighting, and poly counts never exceed 100,000 polys per frame, even when counting degenerate polys on the PS2 at runtime. * Given the late phase of the current gen consoles, we don't want to continue a per-title licensed solution. We want to purchase the right to use the code in any way we see fit. * We don't want or need long-term support, although we might have a few questions during the code assimilation phase. * We are open to both complete and incomplete solutions, and limited multi-platform support, but at a minimum should include something for PS2 as it is the biggest time sucker for re-engineering. * Defunct companies with in-house developed source is okay * We're also open to hiring somebody with experience at this for a couple of months stint to help us engineer the solution to save time If anybody knows of any options, please let me know. Cheers, Brett |