[GD-Consoles] PS2 online model (P2P vs classic Client/server)
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From: Stephane Z. <sz...@ws...> - 2005-04-21 09:16:25
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Hi everyone, =20 I am starting to think about =93online features=94 for our game engine = and I was wondering if anybody has some advices to give. =20 I=92ve got some experience about networking on PC and Xbox but not = really on PS2. =20 So in the case of the PS2, which is the =93best=94 model to use? I mean = is it really possible to use a classic Client/Server model on this console = where a PS2 will act as a server? I am very afraid about the lack of resources = on this console and a peer-to-peer model may be the best solution (not only = for Voice Chat). We would like to avoid using a dedicated server hosted by a publisher or SCE. =20 The only interesting document I have found is: http://www.research.scea.com/research/pdfs/SOCOM_GDC_2003_Presentation.pd= f but it seems SOCOM is using dedicated servers. =20 =20 Any information is welcome :-) =20 Thanks in advance, =20 St=E9phane Zaouak |