Re: [GD-Consoles] usb cable
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From: Jason G D. <jas...@py...> - 2003-05-29 09:19:05
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The simple answer is that you can't do what you want to do - thats not how it works at all. The USB option in CW is for connecting using a USB network adapter on the PS2, not a USB->USB cable. Also, you can't debug across it, so I'm not sure it'll be much use to you. It's really aimed at people using the existing Sony comms stuff for TEST machines, not as a replacement devkit (because we don't actually permit that usage of a TEST). In other words you have to write special code to support it anyway. But anyway, this is the kind of thing that really should be discussed in the private forums where both MW and Sony people can speak freely about such things. Jase. ----- Original Message ----- From: "Research (GameBrains)" <res...@ga...> To: <Gam...@li...> Sent: Thursday, May 29, 2003 9:04 AM Subject: [GD-Consoles] usb cable Okay, here's a lame question. We use PS2 devkits normally, now we're (finally) ready to start testing with debug stations. So CodeWarrior's ComUtil allows connection via USB, so far so good. Can I just plug the cable into the debug kit from the PC (A to A cable!)? Normally this would FRY two PCs and the PS2 seems to be a standard USB port so I'm worried. Funny, the debug kit doesn't seem to come with a special cable and the CodeWarrior doc doesn't mention it (at least in an obvious way). If it would fry my PS2 you'd think there be a bright neon-green notice screaming "don't use a normal A to A cable on this device". Anyway, if somebody could let me know what kind of cable (A to A, A to B or USB Bridge) I need to connect my PC to a PS2 I would greatly appreciate it! Thanks, Brett Bibby GameBrains |