RE: [GD-Consoles] Re: New PS1 dev ??
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From: Tom F. <to...@mu...> - 2003-05-12 10:33:47
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Sure, but in most cases (N-Gage, PS2 Linux, PC-pretending-to-be-XBox, etc), you can make a pretty good game with freely-available stuff, then pitch it to a publisher, saying "and obviously it'll be 20% better on the real kit". It's not terribly hard to get a deal based on a 90% finished game, even in these days of misery and torment. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: TyN [mailto:cs...@oz...] > Sent: 12 May 2003 02:08 > To: Gam...@li... > Subject: [GD-Consoles] Re: New PS1 dev ?? > > > I hate to waste bandwidth with circular conversations that > don't go anywhere > but I have also looked into this and although you can get the > Nokia Series > 60 SDK without any trouble, as I have, the N-Gage SDK is a > very different > proposition. > > The N-Gage is based on the Series 60 platform however the > differences are > what make the platform interesting and you cannot access > these (accelerated > hardware access, additional features, etc.) without using the > Nokia N-Gage > SDK, which you cannot get until you are a successful company > with a bunch of > cash. > > My point is simply that all the console platforms seem to be closed to > independent (or garage) developers. > > > Regards, > Ty > > "Tom Forsyth" <to...@mu...> wrote in message > news:F9CD80F99127D211BA2B00A0C9D855CD01288605@LORDANDMASTER... > > > The same is true > > > for Nokia and their, as yet unreleased, N-Gage hardware. > > > > Er... don't think so. The SDK is freely available, you can start > developing > > on existing phones - it's just a Series 60 in a different > package and with > > some extra hardware (cartridge, FM reciever, network stuff, etc). So > > starting development is easy. > > > > Now getting a game published is a different kettle of fish > of course, but > if > > you have an actual game developed, it's pretty simple to go to the > platform > > vendors and get it out into the marketplace. > > > > The gotcha with the consoles is that you can't even start > development > until > > you've done this process. But that's not true of N-Gage. > > > > > > I'm not associated with Nokia, and Muckyfoot don't develop > for them or > > anything - I've just looked into this because as a hobby I > like to code on > > mobile devices. > > > > > > Tom Forsyth - Muckyfoot bloke and Microsoft MVP. > > > > This email is the product of your deranged imagination, > > and does not in any way imply existence of the author. > > > > > -----Original Message----- > > > From: TyN [mailto:cs...@oz...] > > > Sent: 09 May 2003 06:13 > > > To: Gam...@li... > > > Subject: [GD-Consoles] New PS1 dev ?? > > > > > > > > > Hi, > > > > > > I am hoping this list is frequented by some Sony representatives. > > > > > > Does Sony support new developers coming into the PS1 platform > > > now, or is > > > everything focused on the PS2? > > > > > > I am interested in building games that would suite the PS1 > > > more than the > > > PS2, given the hype that surrounds the next generation'ness > > > of the PS2. I > > > am an independent developer and would like to get whatever > > > kit is necessary > > > to break into the PS1 marketplace. Does anyone know how to > > > do this, or even > > > if it is possible? > > > > > > I know that Nintendo has such overbearing requirements for > > > their developer > > > licences that you pretty much have to be a successful game > > > company with a > > > bunch of cash before you can even get into the GBA market. > > > The same is true > > > for Nokia and their, as yet unreleased, N-Gage hardware. > > > > > > > > > Thanks > > > Ty > > > > > > > > > > > > > > > > > > ------------------------------------------------------- > > > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, > Santa Clara > > > The only event dedicated to issues related to Linux > > > enterprise solutions > > > www.enterpriselinuxforum.com > > > > > > _______________________________________________ > > > Gamedevlists-consoles mailing list > > > Gam...@li... > > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > > > Archives: > > > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > > > > > > > > > ------------------------------------------------------- > > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, > Santa Clara > > The only event dedicated to issues related to Linux > enterprise solutions > > www.enterpriselinuxforum.com > > > > _______________________________________________ > > Gamedevlists-consoles mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > > > > > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux > enterprise solutions > www.enterpriselinuxforum.com > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |