[GD-Consoles] pipelines
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From: Research \(GameBrains\) <res...@ga...> - 2003-04-28 13:06:03
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Hello, I was wondering how people here handle the different rendering pipelines = across multiple platforms from a tool chain perspective. For instance, = if you had VU code for PS2, TEV settings for GCN and PS/VS for PC how do = you tag the asset to use the correct "pipe" on different platforms for = assets that are multi-platform capable? Currently we use XML as a scene description language on the front-end, = with MAKE utility on the backend, and we tie the asset, data and = miscellaneous stuff to it in there (XML, not makefile). Works well so = far (although a bit ugly), but wondering if we ought to do it another = way.... Cheers, Brett Bibby GameBrains |